Environment Artists have the task of making sure the worlds we build look and feel the way they should. Lighting, props, texturizing - these and more are all key components of bringing a game environment to life.
Johannes is our Lead Environment Artist in Malmö and when he isn't busy coaching his team or building worlds he climbs rocks, walls and mountains.
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves - pushing technology to the max while applying every ounce of skill and creativity we have.