Principal Combat Designer

Sharkmob is on an epic journey, and we want you to join us! Sharkmob is growing and has opened a new studio in central London. The studio is currently in its founding stages, so this is a highly unique opportunity to be a part of a great adventure!

Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, one of which being Bloodhunt, a battle royale twist to Vampire: The Masquerade. Collaboration for us is key, working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

Our Design Team

The Design Team is a multi-disciplinary group focused on the delivery of compelling player experiences through ideation, iteration, and implementation. The team is passionate about finding creative solutions to design challenges and responsible for filtering the game vision into individual features, levels, combat, quests and encounters. Collaborating closely with all other disciplines, the design team supports features throughout the full development lifecycle to ensure high-quality experiences are delivered on schedule.

 What you will do 

  • Work with project leadership to establish the vision and goals for combat.
  • Identify any design resources you need to realize the design vision and then work with recruitment to bring those resources to the team.
  • Be the go-to person for all disciplines to deliver a combat system that epitomizes the vision of the game.
  • Work with Unreal Engine to define all assets necessary to deliver combat for the game.
  • Ensure that the quality targets for combat are being upheld by the wider team.
  • Conduct research across all streams of media to better deliver against the goals and vision of the project.
  • Regularly seek feedback from the wider team to aid you in honing the combat experience.
  • Drive development of the tools and systems necessary to deliver combat to the highest possible quality.

 Who you are

  • An expert in combat design who has shipped at least one high-profile title.
  • A passionate gamer with a love for combat-focused games.
  • An effective mentor who will drive quality across the team.
  • An individual with excellent rapid prototyping skills.
  • You have prior experience designing animation-led systems.
  • You have demonstrable experience delivering features that rely on timing and feel.
  • You have a strong understanding of combat systems in games across our industry.
  • As a bonus, you are familiar with the constraints of implementing combat in an online game.

How you will grow

At Sharkmob we want you to be the best you can be. That is why in this role we will help you to learn and develop skills in:

  • Taking ownership of combat for a big budget, online title.
  • Identifying the support you need and ultimately building a team to provide it.
  • Mentoring and managing the junior members of your team.
  • Join us during the concept phase and play a key role in the team throughout the development cycle.

Or, know someone who would be a perfect fit? Let them know!

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