Sharkmob London are creating a brand-new, online game from scratch. Our studio was founded on the pillars of having fun, taking ownership, collaborating and making smart decisions. We’re looking for people who have a positive attitude, are passionate & value professionalism. The London studio is growing fast & you’ll be joining at an exciting time, where it’s possible to have a real impact on how we build the foundations of our Audio Programming.
Sharkmob are working on a brand new, AAA online project and are looking for a passionate, experienced & knowledgeable Audio Programmer to work closely with other programmers in developing and maintaining an adaptive audio tech pipeline and tools. Reporting to Sharkmob's Technical Director & working closely with the Audio Team to design, prototype, implement and maintain audio features for game projects.
Develop and maintain the adaptive audio tech pipeline and tools.
Work closely with the audio team members to design, prototype, implement and maintain audio features for game projects.
Complete advanced audio content implementation tasks by utilising audio middleware, tools or programming.
Author documentation and communicate best practices and technical constraints of the audio systems and tools to other teams.
Identify and Fix audio bugs and issues in game projects.
Adhere to team coding standards and best practices.
Give and seek constructive feedback and suggestions from others.
Inspire teamwork and collaboration inside and outside the audio team.
You have shipped a title as an audio programmer or similar.
Experience integrating and maintaining Audio Middleware in Game Engines.
Good knowledge of C/C++ and software architectural skills.
Strong understanding of overall audio content creation and workflow.
Commitment to code quality, documentation, and testing procedures.
Analytical mindset: you are capable of pinpointing bottlenecks in performance and workflows.
Good time-management, organisational and problem-solving skills.
Highly value and prioritise working as a team, over individualistic goals, or desires.
Excellent interpersonal communication skills.
Excellent work ethic and a positive attitude.
Experience with Unreal Engine.
Experience in Unreal Blueprints.
Experience with Wwise Event Based packaging.
Took part in 1 or more full AAA development cycles.
Advanced knowledge of Wwise Audio Middleware.
Remuneration and benefits
Competitive salaries based on up-to-date data from external benchmarking providers & reviewed annually.
30 days annual leave, in addition to all UK Bank Holidays.
Hybrid work-from-home policy.
Discretionary annual performance-based bonus of up to 12%.
Private pension (10% total, up to 5% individual contribution matched by Sharkmob).
BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
£425 yearly preventative healthcare allowance.
Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
Daily breakfasts, snacks & refreshments at the studio.
VISA sponsorship (individual & dependents).
Relocation assistance for people outside the UK (1 month accommodation, flights/travel paid for, £2,500 logistics/removal costs reimbursed).
Assistance for people reloccating within the UK (up to £2,000 to spend on travel into London for flat viewings and moving vans/couriers).
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves - pushing technology to the max while applying every ounce of skill and creativity we have.