As a Lead Character Artist you will create and develop AAA quality characters and creatures that populate and live in our worlds. You'll work with and lead our talented character art team to develop new processes and ultimately create characters that follow the requirements set out by the art direction. You will also work with your team and producers to plan and track your work and identify solutions to increase the visual quality of the games we make
The Character Team is collaborating closely on all creative and technical aspects of the project to draw players into the experience with highly detailed compelling characters. They have a passion for creating cutting edge AAA characters that fully leverage what is possible with modern toolsets and hardware.
Create great looking characters that capture our player’s imaginations.
Collaborate with the Tech teams to define and maintain Character content pipelines and work.
Handle communication between Sharkmob, outsourcing studios and external artists working with us.
Be proactive and work collaboratively with the wider team to drive our project forwards with exciting ideas.
Continue to develop your own skills and the skills of those around you.
Work closely with the Art Director and Concept Artists to develop and maintain a consistent visual direction.
Communicate with the production team to inform our project timelines.
You have shipped at least one AAA game from end-to-end as a Senior or Lead Character Artist.
You have experience leading a team of Character artists.
You have proven character art experience on current-gen platforms.
You have a deep understanding of modern toolsets and techniques.
You are comfortable working with other disciplines to define character content pipelines.
You love problem solving and driving innovation.
You have a passion for creating and playing games.
Sharkmob London is a brand-new AAA studio in the heart of London, with aspirations to build one of the largest and most creatively ambitious development teams in the world. Just like the original Sharkmob studio in Malmö, Sharkmob London was founded by a team of industry veterans. As a part of Tencent Games we have the experience, backing, and ambition to build the games of the future!
Remuneration and benefits
Competitive salaries based on up-to-date data from external benchmarking providers & reviewed annually.
30 days annual leave, in addition to all UK Bank Holidays.
Hybrid work-from-home policy.
Discretionary annual performance-based bonus.
Private pension (10% total, up to 5% individual contribution matched by Sharkmob).
BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
£425 yearly preventative healthcare allowance.
Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
Daily breakfasts, snacks & refreshments at the studio.
VISA sponsorship (individual & dependents).
Relocation assistance for people outside the UK (1 month accommodation, flights/travel paid for, logistics/removal costs reimbursed).
Assistance for people reloccating within the UK (reimbursement for expenses on travel into London for flat viewings and moving vans/couriers).
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves - pushing technology to the max while applying every ounce of skill and creativity we have.