Engine / Rendering Programmer

We are making two very exciting new games, and are looking for someone to help us make the best games possible! We are a small team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft.

 The candidate we are looking for a dedicated and skilled engine / rendering programmer to help us design and implement systems and features for the game, improve the rendering pipeline, and make the game run as efficiently as possible! This means working on systems such as semi-procedural content systems to build a believable world, rendering features, streaming systems, asset management, and much more!

 Desired experience:

  • At least 3 years game development experience
  • Great C++ Programmer
  • Good understanding in how to design, implement, and work in a feature rich game engine
  • Good understanding of the modern rendering pipeline works, experience with PBR a plus
  • A deep understanding of how the Xbox One and Playstation 4 works
  • Ability to understand and improve existing systems
  • Shipped minimum one game for PC and console.
  • Effective communication and collaboration skills with other development disciplines
  • Passion for games

 Added bonus:

  • Experience of working with Unreal Engine 4

Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

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