Senior Concept Artist

As a Senior Concept Artist you will work directly with our Art Director, our interdisciplinary teams, and other internal and external creators to set the artistic tone and vision for one of our games. For this position we believe that you have an exceptional skill in communicating an artistic vision, both written and verbally. You are good at time management and have high interpersonal skills with experience working with AAA games. Bust most of all, you have a passion for playing and making games!

 You´ll help establish and convey the Art Director's vision through a wide array of concept art, key art & style guides for marketing and third-party development. Other tasks include working with storyboards, matte paintings and plates for backdrops in levels and cut scenes plus style guides for outsourcing briefs.

 As a person you are a team player, while you take ownership, responsibility, drive the work and are reliable in your delivery. You act with seniority, in behavior and structure. Coaching peers, and to share your knowledge are a natural part of your personality.

 Required Qualifications

  • Excellent traditional art skills with an eye for atmospheric, perspective, color, and lighting, and the ability to use these skills to properly portray the mood of the concept
  • Proficiency in the use of Photoshop or other digital painting tools as well as traditional painting/rendering techniques
  • The ability to understand and spread the vision of the art director while still considering the constraints of art style, gameplay and technical possibilities
  • Intermediate typography and graphic design knowledge

 

Desired Qualifications

  • 3+ years industry AAA experience
  • Experience with Maya, Zbrush, Sketchup or other 3D content packages
  • Exceptional hard surface concept skills
  • Exceptional environmental concept skills
  • Familiarity with video game product development including workflow, tools, limits of technology, character turnarounds, storyboarding, marketing material and graphic design

Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

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