Environment Artist

No art, no game. Right? We are looking artists that can dabble in a bit of everything. There is plenty for you to do! We are making a very exciting new game, and are looking for someone to help us make the best game possible!

We are looking for an intermediate/Senior Environment Artist with good technical Knowledge and a genuine interest in creating 3D Art.

 You will be working closely with Level Design and your Lead/Art Director to make sure we achieve the best quality in terms of visuals, play ability and performance.

Desired experience:  

  • 3+ Years of Experience
  • At least 1 shipped AAA Game
  • Good technical Understanding of 3D Engines
  • Proficient in 3DProgram (3dsMax, Maya or Equivalent)
  • Proficient in a texturing Program such as Photoshop and/or Substance Painter
  • Excellent Understanding of Form, Proportion and Scale
  • Basic experience with Lighting in a 3D engine
  • Team Player
  • Able to work with Level Designers
  • Have experience and great interest in Photogrammetry and other scanning techniques

It’s a plus if you have:  

  • Experience with outsourcing 3D Art
  • Experience with Blueprints or similar a plus
  • Experience with Unreal Engine 4 a plus
  • Experience in Level Optimization
  • Experience with mentoring less experienced Team Members

For more information contact our HR Director Jenny on 

Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

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