UI Artist/Designer

We are looking UI Artist/Designers that can reinforce our UI-Team. There is plenty for you to do! We are making a very exciting new game, and are looking for people to help us make the best game possible!

So, want to embark on our journey and strengthen our great UI-Team? Do you fit the description below? If so, you should definitely apply to us at Sharkmob!

Required Qualifications

- Exceptional skills in Photoshop, Illustrator, XD or other visual design or wireframing tools.

- The ability to understand and spread the vision of the art director while still considering the constraints of art style, gameplay and technical possibilities.

- Intermediate typography and graphic design knowledge is considered a merit.

- Fluent in English, both written and spoken is necessary.

- Being structured and able to collaborate and manage features together with other disciplines.

-  Open to receive feedback on your own work and also give it to others, in order to make the game as great as possible is of the essence.

 

Desired Qualifications

- At least 2+ years industry AAA experience.

- Solid technical understanding and appreciation for best practice to create flexible and scalable UI.

- Knowledge of implementation and basic logic with a game engine, e.g. visual scripting.

- Experience working in agile teams, with developers, UX designers etc is also considered a merit.

- Up-to-date with the latest UI trends, techniques, and technologies.

-  Familiarity with video game product development including workflow, tools, and graphic design.

- Having a communcative approach to your work and a collaborative mindset.

- Have a genuine knowledge and know-how in design and prototyping tools such as Adobe Creative Suite, Sketch, InVision or After Effects.

- Eager to explore new tools and develop your knowledge in the field.

Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

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