Sound Designer

Do you often find yourself thinking about the sound of a movie rather than focusing on the actual movie? Is your attention drawn to ways of how to improve the audio of the games you play that you believe would have made the overall experience even more engaging?

If so, you should take the chance and apply to us at Sharkmob to embark on our game development journey to be involved in creating world class sound design for our upcoming game! The audio team thrives in creating awesome sounds in combination with having good old fun. They believe that a friendly approach to create an inspiring working environment is the way to go to deliver the best possible outcome!

Looks interesting? See below if you believe that you have what it takes!

Responsibilities

  • Work together with the rest of the Audio Team to craft world class audio for our games
  • Be a key sound design contributor within our Audio Team
  • Create and implement sound assets like weapons, items, characters, environment, ambience, UI and VO
  • Take direction from the Audio Director and work together with the rest of the audio team to ensure consistency of audio and vision for our projects
  • Communicate effectively with artists, designers and programmers about the audio needs for our games
  • Occasional recording of sound effects and production planning
  • Help testing and Quality Control of in-game audio assets
  • Work as a positive and productive member of the Audio Team

 

Requirements

  • 2+ years experience creating sound for (AAA) games
  • Experience implementing game audio using Wwise
  • Proficiency with modern computer-based audio production tools such as Ableton Live, Cubase, Reaper, WaveLab, Sound Forge and similar
  • Willingness to learn and share knowledge
  • Excellent communication and organizational skills
  • Used to work with a game engine. Knowledge of Unreal and Blueprints is a plus

 

Remember to include a link to your portfolio or showreel in your resume.

 

Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

Teamtailor

Applicant tracking system by Teamtailor