We are looking for a Build ad Release Engineer for one of our online games.

We think a suitable candidate loves to play videogames, is a hands-on person with strategic mindset and someone who takes pride in what they do. If you have a knack for automating things rather than doing them again and again this will be seen as a big plus!

We are a passionate group of people that enjoy working together, so collaborative skills and a service oriented mindset will take you a long way.

 

Key Qualifications

  • Jenkins, GitHub, Ansible, Octopus Deploy, Chef/Puppet… You know the challenges of building software and find ways to build and deploy easier.
  • Docker, Nomad, Kubernetes, Swarm… Yup, you’ve seen it all.
  • Prometheus, Nagios, OP5, Pagerduty, … tuning monitoring just right is imperative to success.
  • 5+ years of experience with Linux, UNIX, Windows.
  • Continuous Integration and Deployment are phases that excite you.
  • You know how to set direction and build consensus through vigorous debate
  • You’re an expert in the Build and Release space, but don’t want to be limited to that space, what excites you is the opportunity to have a broad impact on the product and end user experience.
  • Experience with Python, Powershell.


Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions View page

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

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