We are currently assembling a team that will make it possible for us to host our coming online game. Part of that team is a Senior Cloud Ops Engineer with experience in high-availability operations management, including deployment automation and rollback strategies.

 We think the ideal candidate is effective at communicating complex technical concepts and passionate about engineering perfection, performance, and quality. You also have a deep love for games!


Key Qualifications

  • Excellent programming skills in Python and other script languages. 
  • Highly experienced with building cloud services and distributed systems (AWS, Kubernetes, etc.)
  •  Build/Operate tools such as Prometheus, Nagios, OP5, Pagerduty to monitor & alert high performance and low latency applications.
  • Enthusiasm for new technologies and growth.
  • Ability to trouble-shoot and solve core network, system & performance issues.
  • 5+ years of experience

Added bonus:

  • Experience with C#.



Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions View page

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.


Applicant tracking system by Teamtailor