Senior Character Artist

We are looking for a Senior Character Artist with a passion for creating high quality characters to join our character team.

We are looking for artists who can thrive in a collaborative environment where the whole team works together for the benefit of all aspects of the game.

Artist in this position will create assets consistent with the look and feel established by the Art Director, in addition to participating in exploring and researching new pipelines and visuals.

This role offers great creative freedom and ownership, but it also comes with responsibility of leadership.

Responsibilities:

·       Ensuring the visual excellence of the characters in the finished game.

·       Creating high quality models for real time rendering, based on the art direction.

·       Participating in planning and supervising.

·       Critique character art assets and provide concise and constructive feedback internally and externally.

·       Work closely with the design department and to ensure the art supports the gameplay.

 

Requirements

·       Strong understanding of anatomy, proportions, functionality & design

·       Experience with AAA First or Third Person titles

·       A great team-player: Self-motivated with good communication and problem-solving skills

·       Strong proficiency in Maya, Zbrush,Marvelous Designer, Substance Painter and Photoshop.

·       Experience leading and guiding other team members.

·       Understands the needs of animation for proper geometry creation & function

·       Able to receive and give constructive feedback.

·       Ensure consistency and quality of work

·       Understands latest game technology and pipelines required for creating AAA quality characters

·       4+ years of industry experience and at least one shipped title

·       Must provide a portfolio that demonstrates the above skills

·       A passion for games

Desired Skills:

·       Traditional sculpting & artistic abilities

·       Experience with Substance Designer and Unreal Engine, understanding of node-based shader networks is a plus.

·       Ability to propagate learned knowledge to other art team members

·       Experience with outsourcing pipelines.

Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

Teamtailor

Applicant tracking system by Teamtailor