Do you want to embark on Sharkmobs game development journey and create some awesome effects to make our games stand out even more? Do you thrive in a collaborative environment where you will work with different disciplines to enhance real-time gameplay and the aesthetic feel? 

Then you should apply for the position!

Required Qualifications

  • 4+ years industry experience as a VFX Artist and at least one AAA shipped title is a minimum
  • Genuine understanding of PBR and game engines (preferably Unreal)
  • Working experience with 3D applications (Maya or Houdini) Photoshop, and particle editors, as well as AfterEffects or similar programs for pre-visualizing VFX
  • Understand VFX workflows and tools with the ability to modify and improve them
  • You have a strong knowledge of particle systems, physics and lighting and deeply skilled in technical problem solving


It will be considered a plus if you have some of the following:

  • Hands on experience with Niagara and Cascade in Unreal Engine 4
  • Strong knowledge of creating optimized effects without losing visual quality.  
  • Knowledge of creating textures in different software’s.
  • Be able to create looping and non-looping texture animations.
  • Skilled in creating good workflows and reusable effects. 
  • Experience with various world building tools
  • Experience with Houdini is a big plus
  • Perforce experience
  • Creating new solutions to problems
  • Solid understanding of Materials in Unreal Engine 4

 

For your application:

Portfolio or Demoreel that demonstrates your VFX skills.


Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

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