We are looking for an Senior Prop Artist with good technical knowledge and a true team-player! Aside from a genuine interest in creating 3D Art, we expect you to have a great interest for making revolutionary games! You would be a part of a team working on a completely new game, due to this we trust you - as a senior - will be a mentor for juniors and a sounding board for others.

You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability and performance.

Requirements:  

  • 4+ Years of Experience within the field 
  • At least one shipped AAA title
  • Experience with outsourcing
  • Great knowledge of game engines, understanding of metadata, Blueprints and performance.
  • Proficiency in 3D software (3dsMax, Maya or equivalent)
  • Proficiency in a texturing software such as Substance Painter and/or Substance Designer. Photoshop is a plus but not required.
  • Excellent understanding of art and design fundamentals – Form, Function, Proportion and Scale
  • Great practical knowledge of PBR
  • Experience with mentoring

It’s a plus if you have:  

  • Experience with Unreal Engine 4 in particular
  • Experience with photogrammetry

Or, know someone who would be a perfect fit? Let them know!

Downtown Malmö

Stortorget 11
211 22 Malmö Directions View page

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

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