We are looking for a Senior Vegetation Artist with good technical knowledge and a true team-player! Aside from a genuine interest in creating 3D Art, we expect you to have a great interest for making revolutionary games! You would be a part of a team working on a completely new game, due to this we trust you - as a senior - will be a mentor for juniors and a sounding board for others.

You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability and performance.

Required:  

  • 4+ Years of experience in the gaming industry and at least 2 years within vegetation
  • At least one shipped AAA title
  • Experience with outsourcing
  • Great knowledge of game engines, understanding of metadata, Blueprints and performance.
  • SpeedTree proficiency (Houdini as an option), vast experience with biomes and foliage creation.
  • Proficiency in 3D software (3dsMax, Maya or equivalent)
  • Proficiency in a texturing software such as Substance Painter and/or Substance Designer. Photoshop is a plus but not required.
  • Excellent understanding of art and design fundamentals – Form, Function, Proportion and Scale
  • Great practical knowledge of PBR
  • Experience with mentoring

It’s a plus if you have:  

  • Experience with Unreal Engine 4 in particular
  • Experience with photogrammetry

Or, know someone who would be a perfect fit? Let them know!

Malmö, Sweden

Stortorget 11
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