Senior Rendering Engineer
Ready to squeeze every last drop of performance out of a GPU? Love the smell of optimized shaders in the morning? We're looking for a Senior Rendering Engineer to help us push the boundaries of real-time graphics on console and PC.
This is your chance to work on visually ambitious, large-scale worlds. From modern lighting to asset streaming, you'll play a key role in shaping the tech that brings our game worlds to life. If you're the kind of engineer who dreams in draw calls and thinks multi-threading is fun (or at least necessary), let’s talk.
What You’ll Do
- Develop and optimize core rendering systems for console and PC.
- Implement modern lighting features, dynamic and static.
- Enhance asset streaming and support large-scale world rendering.
- Tackle memory and asset management challenges for high-performance platforms.
- Improve multi-threading and concurrency across the engine.
- Drive GPU and CPU-level optimization for real-time applications.
- Collaborate across disciplines to ensure seamless integration of rendering tech.
Desired experience and skills:
- At least 6 years of experience, focusing on game engine or renderer development.
- Great C++ and shader programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- An understanding of how to safely and efficiently run tasks concurrently.
- A true collaborative spirit - who ensures smooth and efficient communication and support between disciplines.
- Well-versed in modern lighting techniques, both dynamic and static.
- Shipped a minimum of one game for PC and console.
- Good understanding of how modern rendering pipelines and techniques work
- Ability to understand and improve existing systems
Bonus points for experience within any or all of the following:
- Experience working with Unreal Engine 4 and 5.
- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Experience working with any of the following:
- Memory management
- Streaming
- Optimization
- Ray Tracing
- PBR
- HDR
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
- Locations
- Malmö, Sweden
About Sharkmob
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.