Sharkmob  logotype


Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royale twist to Vampire: The Masquerade called Bloodhunt. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle - don’t be an asshole.

  • Have fun making games

    We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

  • Share the ownership

    We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

  • Make smart decisions

    We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

  • ​I love how flexible and forthcoming the management is in meeting my personal needs. Work-life balance is more than just a set phrase and side projects are not only allowed but highly encouraged.

    Martin Wikner

    Lead Writer

  • I spend my days working on fun and challenging things surrounded by amazing people. Doing my internship here meant learning new things every day, taking a lot of responsibility for the parts I'm involved in, and a real sense of contribution to the game. It's been a great introduction to the world of game development!

    Anniken Arfvidsson

    Technical Artist

  • I love working at Sharkmob because there is a huge opportunity to take hold of something and make it yours. I came to Sharkmob as a Software Tester and with support and opportunities I grew into a Build Manager. I wanted to learn and was given all I needed to do so.

    Michael Gencel

    Dev Ops Engineer

  • For me, Sharkmob is a place filled with respect for you, your work and your opinions, no matter age, position or profession. I think that respect is what breeds the good mood, the jokes and the friendships at the office, but is also what is driving us to go that extra mile and do our very best!

    Nina Sas

    Concept Artist

  • Coming from traditional development and publishing houses, I wanted to be part of creating something from scratch. At Sharkmob, I’m able to work directly with the devteam on a daily basis and we learn a lot from each other. Marketing is constantly evolving and with this crew of hungry people, we’re able to try new things and stay ahead of the curve.

    André Persson

    Marketing Director

  • Something I really enjoy about Sharkmob is that everyone has the same opportunity to have equal responsibility and ownership of any feature of our game. Any idea is welcome and every voice is encouraged to be heard. I enjoy working this way a lot as these experiences have enabled me to really grow as a designer.

    Annette Wendel

    Level Designer

  • I think it’s super fun to have a suggestion after a playtest, run it by whoever owns the feature and after a short conversation you can go ahead and implement your idea and test it out in the next playtest. That kind of freedom to impact the game really makes you care a lot more about the end result since you’re not just a cog in the machinery.

    Danial Rashidi

    Lead Technical Artist