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  • ​I love how flexible and forthcoming the management is in meeting my personal needs. Work-life balance is more than just a set phrase and side projects are not only allowed but highly encouraged.

    Martin Wikner

    Narrative Lead

  • I spend my days working on fun and challenging things surrounded by amazing people. Doing my internship here meant learning new things every day, taking a lot of responsibility for the parts I'm involved in, and a real sense of contribution to the game. It's been a great introduction to the world of game development!

    Anniken Arfvidsson

    Technical Artist

  • Sharkmob made the move to Malmö from Ukraine smooth by providing assistance with work permits, a full settling in service and even helped me find my own flat to rent. Despite the pandemic, it has been exciting to move to Sweden and get involved with a brand-new project at Sharkmob.

    Anton Vasylenko

    Lead Prop Artist

  • Something I really enjoy about Sharkmob is that everyone has the same opportunity to have equal responsibility and ownership of any feature of our game. Any idea is welcome and every voice is encouraged to be heard. I enjoy working this way a lot as these experiences have enabled me to really grow as a designer.

    Annette Wendel

    Level Designer