We want to have fun at work. As a team we spend eight hours or more together every working day. We rely on each other for support, feedback and for the successful completion of our tasks. We succeed or fail together. So we share burdens and ownership, we commit, we work together and treat each other with courtesy. The basic rule for all of this is simply "don't be an asshole".

Have fun making games
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We are convinced that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. At the end of the day if we want a fun, professional experience we all must lead by example.
Share the ownership
We want everyone to feel like they have a stake in the games we make. It is not just the brainchild or baby of a few people - we own it together. Each individuals contributions, opinions and feedback matters. For this to work everyone needs to respect the big picture and high level goals of the project though as everyone has a responsibility in the future of our games. A shared ownership is as the heart of Sharkmob.
Make smart choices
We embrace a system of "disagree and commit" where we accept that we not always get our way but wholeheartedly support the decisions we make as a team. Making more with less is an important attitude and making the extra effort to find the optimal way forward is always valued - relying on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but worse!



Internships are a great way to start your game developer career and we love the idea of helping raw talent hone their skills as they grow into full-fledged developers. Taking on interns have been a part of our culture since the start and we put a lot of effort into making sure it becomes a true learning experience. Seniors and Directors act as mentors and work directly with the interns. From day one they get to share in the ownership, provide feedback on design and work on key content and features. We see interns as a crucial component of our crew since they bring a fresh perspective, lots of energy and help us to improve in the process of teaching and mentoring.

To ensure the best possible experience for everyone we employ a thorough screening process. This ensures that interns not only have the proper skills but also have a chance to fit in with the teams they will be assigned to. Last year we had fourteen interns and all got hired - not just based on their stellar performance but also because we try not to take on more interns than we can hire to the studio.

This year, we are planning to take on a number of interns in the fields of:


  • Character art
  • Prop art
  • Environment art
  • VFX art
  • Tech art
  • Game / Level design
  • Programming
  • Animation
  • UI Design

So if you have an internship coming up please reach out to us and let us know if you are interested!  


Our team consists of industry professionals from all over the world, so the office language is English. We maintain a flat organizational structure with most of studio management embedded with production and support groups.

The most important part of Sharkmob are the team members - so we want a healthy and productive atmosphere in the office. To facilitate this we try to keep office politics to a minimum, allow for a good work-life balance, distribute ownership, make time for social events and allow ourselves to have fun!

Perks & Benefits

Working for a Swedish company comes with its own set of perks, by default. In a country that consistently ranks among the best in terms of quality of life and happiness it comes as no surprise that the work-force is quite well taken care of – you are for example entitled to 480 days of parental leave per family, healthcare and schools are covered by your taxes, we fika frequently and the work-life balance favors the employees. We value, and love, all of that!

So bring your creativity, passion and love for games; we will see to it that you are well taken care of!

  • Six weeks vacation

    We work in an industry where the pace can be high and demands taxing. Given this, we want to make sure everyone can get the time off they need to relax, which is why we offer six weeks paid vacation.

  • Do your own thing

    According to some employees the biggest benefit is the option to freely develop your own side-projects outside of your work at the studio. In a creative industry, we’d be crazy to limit the teams creativity – so we don’t.

  • Pension

    There are of course pension benefits, so you are well taken care of years from now when you look back with fondness on your game development career.

  • Flexible office hours

    We all have different needs and preferences on how we plan our working day. To facilitate this we have core office hours between 10 and 16, where everybody must be present. It is up to the individual how they distribute the remaining time of their eight hour work day.

  • Social events

    The studio often sponsors after-work events, cinema visits and other socials too in order to bring the team closer together.

Downtown Malmö

Stortorget 11
211 22 Malmö Directions View location page

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