We are always interested in hearing from great talent looking for work. If there isn't a position for you right now, please consider getting in touch by sending us an open application!
For me, Sharkmob is a place filled with respect for you, your work and your opinions, no matter age, position or profession. I think that respect is what breeds the good mood, the jokes and the friendships at the office, but is also what is driving us to go that extra mile and do our very best!
I love how flexible and forthcoming the management is in meeting my personal needs. Work-life balance is more than just a set phrase and side projects are not only allowed but highly encouraged.
I love working at Sharkmob because there is a huge opportunity to take hold of something and make it yours. I came to Sharkmob as a Software Tester and with support and opportunities I grew into a Build Manager. I wanted to learn and was given all I needed to do so.
Coming from traditional development and publishing houses, I wanted to be part of creating something from scratch. At Sharkmob, I’m able to work directly with the devteam on a daily basis and we learn a lot from each other. Marketing is constantly evolving and with this crew of hungry people, we’re able to try new things and stay ahead of the curve.
I spend my days working on fun and challenging things surrounded by amazing people. Doing my internship here meant learning new things every day, taking a lot of responsibility for the parts I'm involved in, and a real sense of contribution to the game. It's been a great introduction to the world of game development!
Something I really enjoy about Sharkmob is that everyone has the same opportunity to have equal responsibility and ownership of any feature of our game. Any idea is welcome and every voice is encouraged to be heard. I enjoy working this way a lot as these experiences have enabled me to really grow as a designer.
I think it’s super fun to have a suggestion after a playtest, run it by whoever owns the feature and after a short conversation you can go ahead and implement your idea and test it out in the next playtest. That kind of freedom to impact the game really makes you care a lot more about the end result since you’re not just a cog in the machinery.
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