We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience and so we all must lead by example.
Share the ownership
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people. We own them together. Shared ownership is at the heart of the Sharkmob adventure. Everyone’s contributions, opinions, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project.
Make smart decisions
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!
We released Bloodhunt in 2022 and are hard at work on two other projects for PC and consoles. We aim to make highly ambitious AAA projects powered by the Unreal 5 Engine. One is developed with Malmö as the lead studio, and the other by London.
It is no secret that we love action-packed, online, social experiences - so it is safe to say that these games contain such elements.
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.