JOIN THE GREAT ADVENTURE!
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Have fun making games
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience and so we all must lead by example.
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Share the ownership
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people. We own them together. Shared ownership is at the heart of the Sharkmob adventure. Everyone’s contributions, opinions, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project.
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Make smart decisions
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

Three projects
We released Bloodhunt in 2022 and are hard at work on two other projects for PC and consoles. We aim to make highly ambitious AAA projects powered by the Unreal 5 Engine. One is developed with Malmö as the lead studio, and the other by London.
It is no secret that we love action-packed, online, social experiences - so it is safe to say that these games contain such elements.



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I love how flexible and forthcoming the management is in meeting my personal needs. Work-life balance is more than just a set phrase and side projects are not only allowed but highly encouraged.
Martin Wikner
Narrative Lead
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I spend my days working on fun and challenging things surrounded by amazing people. Doing my internship here meant learning new things every day, taking a lot of responsibility for the parts I'm involved in, and a real sense of contribution to the game. It's been a great introduction to the world of game development!
Anniken Arfvidsson
Technical Artist
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I love working at Sharkmob because there is a huge opportunity to take hold of something and make it yours. I came to Sharkmob as a Software Tester and with support and opportunities I grew into a Build Manager. I wanted to learn and was given all I needed to do so.
Michael Gencel
Build Engineer
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Sharkmob made the move to Malmö from Ukraine smooth by providing assistance with work permits, a full settling in service and even helped me find my own flat to rent. Despite the pandemic, it has been exciting to move to Sweden and get involved with a brand-new project at Sharkmob.
Anton Vasylenko
Lead Prop Artist
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Something I really enjoy about Sharkmob is that everyone has the same opportunity to have equal responsibility and ownership of any feature of our game. Any idea is welcome and every voice is encouraged to be heard. I enjoy working this way a lot as these experiences have enabled me to really grow as a designer.
Annette Wendel
Level Designer

Responsible corporate citizens
Taking responsibility is a cornerstone of our studio culture and it extends beyond just making games. Our primary goals in this area are to be a constructive part of society, a good employer and a developer that sees the opportunity in using games as a force for good.
We are dedicated to these goals and work actively to pursue them both on a local level in Malmö and London, as well as on a global level in recognition of our global audience and reach.
About Sharkmob
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.