Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming and help us build a great place to work. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate and value professionalism. People that follow our guiding principle, “don’t be an asshole.”

Have fun making games
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.
Share the ownership
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
Make smart decisions
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Working at Sharkmob


Sharkmob is a full-fledged AAA game studio that develops and publishes our own games. Currently we have two projects in the pipeline: both use Unreal; have strong online multiplayer components; and are produced for PC and console. One is a licensed cult classic with a modern twist and the other is our own proprietary IP.

Our crew consists of industry professionals from all over the world and the office language is English. We maintain a flat organizational structure with most of studio management embedded with production and support staff departments. 

The most important part of Sharkmob is its crew - so we always strive for a healthy and productive atmosphere in the office. To facilitate this, we give direct feedback to each other; allow for a good work-life balance; distribute ownership; make time for social events and allow ourselves to have fun! If you want to learn more about the perks of working at Sharkmob, check out the Perks Page.

For me, Sharkmob is a place filled with respect for you, your work and your opinions, no matter age, position or profession. I think that respect is what breeds the good mood, the jokes and the friendships at the office, but is also what is driving us to go that extra mile and do our very best!

Nina Sas Concept Artist

​I love how flexible and forthcoming the management is in meeting my personal needs. Work-life balance is more than just a set phrase and side projects are not only allowed but highly encouraged.

Martin Wikner Writer & Video Editor

I love working at Sharkmob because there is a huge opportunity to take hold of something and make it yours. I came to Sharkmob as a Software Tester and with support and opportunities I grew into a Build Manager. I wanted to learn and was given all I needed to do so.

Michael Gencel Build Manager

Coming from traditional development and publishing houses, I wanted to be part of creating something from scratch. At Sharkmob, I’m able to work directly with the devteam on a daily basis and we learn a lot from each other. Marketing is constantly evolving and with this crew of hungry people, we’re able to try new things and stay ahead of the curve.

André Persson Marketing Director

I spend my days working on fun and challenging things surrounded by amazing people. Doing my internship here meant learning new things every day, taking a lot of responsibility for the parts I'm involved in, and a real sense of contribution to the game. It's been a great introduction to the world of game development!

Anniken Arfvidsson Technical Artist

Something I really enjoy about Sharkmob is that everyone has the same opportunity to have equal responsibility and ownership of any feature of our game. Any idea is welcome and every voice is encouraged to be heard. I enjoy working this way a lot as these experiences have enabled me to really grow as a designer.

Annette Wendel Level Designer

I think it’s super fun to have a suggestion after a playtest, run it by whoever owns the feature and after a short conversation you can go ahead and implement your idea and test it out in the next playtest. That kind of freedom to impact the game really makes you care a lot more about the end result since you’re not just a cog in the machinery.

Danial Rashidi Lead Technical Artist

Stortorget 11
211 22 Malmö Directions View page

London, UK

WC2N 5DU London Directions View page


Career site by Teamtailor