Motion capture (AKA mocap) is essential to the animation of a modern game. It’s especially true at Sharkmob, where we have our very own mocap studio! Our animation team handles the core of any virtual production for a project — including mocap staging, tracking stunts and acting, and facial capture. They work with the latest motion capture technology and software, like Vicon’s Vantage cameras and Shogun processing tools, Faceware, Virtual Camera, Xsens, and Apple’s ARkit.
We look for candidates to join our animation team who are strong communicators that can work on their own but also collaborate with other teams. They should be able to work in Unreal Engine 5, as well as graphic and animation software, like MotionBuilder and Maya, and motion capture systems like Vicon and Faceware.