Level design is key for merging gameplay and worldbuilding. Our level designers create level art — as well as work with world art, set dressing, propping, and more — to craft exciting environments like combat spaces and locations for players to explore. We have two level design teams: one for activities — focused mostly on events and scripting — and one for worlds — focused more on layouts and exploration.
We’re looking for experienced level designers interested in reimagining how to construct large-scale open worlds for a brand-new and narratively dense multiplayer IP. They need to be skilled in standard methodologies, like using blockout tools and quest systems, but also “out of the box” approaches to push the boundaries of traditional level design. They should also be able to work with Unreal Engine 5, Miro, Photoshop, Maya, Zbrush, and Substance.