Senior UI Technical Artist
With the upcoming release of Exoborne, we are looking for a passionate Senior UI Tech Artist to join a newly formed team. Be part of shaping the future of how we work with and create innovative and player-focused UI.
The role
We are looking for someone to be a link between the artistic vision and the technical solution for our project. A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a great game.
Example of responsibilities
• Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
• Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.
• Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.
• UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.
• Mentor: You will help mentor and guide our junior and intermediate tech artists.
Requirements
• Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
• Exceptional skills in UI implementation. (e.g. knowledge of modern layouting languages and tools)
• Strong technical skills, including experience with shaders, scripting (e.g., Python, C#, HLSL), and the integration of UI elements within game engines (e.g. Unity, Unreal Engine).
• Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
• Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
• Unhindered in English, both written and spoken.
• Up to date portfolio showcasing relevant projects.
We would love for you to have:
• Some knowledge of C++
• Experienced with working in Unreal Engine and console development
• Solid knowledge of UI design, including an understanding of user-centred design principles, typography, layout, and interactivity.
• Experience with the Figma design tool
Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights.
We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
- Department
- Engineering
- Locations
- Malmö, Sweden
About Sharkmob
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.