Build Engineer
We are looking for a Build Engineer to make sure we can deliver a world-class game on a world-class build and release pipeline. We’re open to candidates at a range of experience levels, and if you’re earlier in your career but excited about build pipelines and game development, we’d still love to hear from you.
You’ll join our Engineering team, a mixed group working across everything technical at the studio. Your job is to help our teams iterate on features and content faster, which has a direct impact on the game we ship. You’ll be working with engineers who are passionate about the craft and aren’t afraid to try new tools or approaches when the old ones aren’t cutting it. The goal is straightforward. Make it quicker and easier to improve the game, so we ship a better game in the end.
Responsibilities
Working closely with project lead engineers to design and maintain appropriate pipelines for build (CI/CD), release and automated testing.
Ensuring that the build, packaging and publishing process is as frictionless and stable as possible for all our teams.
Developing your engineering skills.
Selecting the appropriate tools for the job, whether that’s creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using an off-the-shelf utility.
Collaborating effectively within a AAA game development team – being service-minded, organized, and a great team player.
Requirements
Curious about build pipelines, CI/CD, and developer tooling. Background can come from a previous role (DevOps, QA, platform, automation), studies, or personal projects.
Solid programming skills in C# or Python, gained through work, education, or substantial side projects.
Comfortable working in a source control system like Perforce or Git.
Hands-on experience with CI/CD tooling such as Jenkins, GitHub Actions, or similar. Comfort with the concepts matters more than years on the clock.
Passionate about improving build pipelines and reducing developer friction.
An effective communicator who loves to work both independently and in collaboration with others.
Bonus points (genuinely nice to have, none of these are required)
Games industry experience.
Experience using Unreal Engine.
Interest in or experience with solutions for monitoring, like Datadog.
Experience with configuration management systems such as Ansible.
Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights.
We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
- Department
- Engineering
- Locations
- Malmö, Sweden
About Sharkmob
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.