The prop art team is responsible for filling a game with all the items players see and use. They create everything from vehicles and weapons to foliage and rocks. Our prop artists work closely with our level designers and level artists to realize the worlds within our games and help make them as immersive as possible. Using techniques like hard surface modeling, photogrammetry, and PBR, they not only design props but also create things like organic and hero assets. At Sharkmob, our prop artists focus on what they're best at and coordinate with outside companies for the rest.
The ideal candidate has a solid understanding of proportion, scale, perspective, etc., as well as working with complex sculpted surface details, tile textures, modular kits, procedural workflows, and so on. They need to be able to find creative solutions, along with giving and taking constructive criticism. They should be comfortable working with Unreal Engine 5; and also have proficiency in applications like Maya, Blender, Photoshop, Substance Painter and Designer, ZBrush, Marvelous Designer, and the Marmoset Toolbag.