Senior Game Designer - NPC/AI
Sharkmob is looking for a Senior Game Designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role, you’ll own the design of NPCs, from behaviour-tree logic to moment-to-moment combat feel, working closely with coders, artists, fellow designers, as well as production and direction. Together, you’ll deliver nail-biting, fair, and rewarding gameplay experiences that align with the game’s creative vision and development goals.
We're looking for someone who is passionate about AI design, excited by the challenges of the extraction shooter genre, and eager to push the gameplay experience forward through thoughtful, systems-driven design.
At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work.
Responsibilities
- Driving the development of the games NPC/AI related features such as behaviour, feedback, dialogue systems, difficulty and animation.
- Making sure the NPC/AI is fun, fair, believable and rewarding.
- Ensuring that the NPC/AI systems work well together with other game loops.
- Mentor and support junior/intermediate game designers, offering feedback, guidance, and knowledge sharing.
- Work together with the team to iterate on features, take initiative for improvements and feedback on all aspects of the game.
Requirements
- 5+ years of experience in game design, with a strong focus on AI or combat systems, and a proven track record of working on larger development teams.
- Experience with Shooters.
- Outstanding communication skills; you can pitch a concept, justify a decision, and give, as well as receive, feedback with ease.
- Excellent collaboration and stakeholder management skills, with the ability to align the team around shared goals.
Bonus points
- Experience with Unreal Engine.
- Live-service experience: balancing, telemetry analysis, post-launch iteration.
- Experience working with project/product management.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
- Department
- Design & Direction
- Locations
- Malmö, Sweden
About Sharkmob
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.