JOIN THE GREAT ADVENTURE!
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HAVE FUN MAKING GAMES
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience and so we all must lead by example.
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SHARE THE OWNERSHIP
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people. We own them together. Shared ownership is at the heart of the Sharkmob adventure. Everyone’s contributions, opinions, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project.
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CREATE GREAT GAMES
We are here to create great games. We want to work on games that people talk about and remember, that capture our imagination and bring people together. To achieve this, we work as a team and in doing so we embrace the concept of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions made as a team.

OUR GAMES
We are are hard at work developing Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.


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Sharkmob made the move to Malmö from Ukraine smooth by providing assistance with work permits, a full settling in service and even helped me find my own flat to rent. Despite the pandemic, it has been exciting to move to Sweden and get involved with a brand-new project at Sharkmob.
Anton Vasylenko
Lead Prop Artist
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Sharkmob is the place, where everyone can be heard. Shared ownership belongs to the company's main pillars. At Sharkmob I feel that our games are made with passion for players! My colleagues care about what our future players will think and how to make the game best for them
Eva Piatrushina
Live Designer
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It’s an amazing feeling to work in a place surrounded by such passionate developers. Staying creative in this line of work means keeping your craft skills up to date, which Sharkmob really understands. Our development perks both encourages me and helps me grow within my field and beyond!
Amanda Larsson Westerdahl
Associate Lead Character Artist
About Sharkmob
Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.